James Bond, 007: Nightfire 
 
 
Single Player Guide and Walkthrough 
 
 
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====[ Table of Contents ]===================================================== 
 
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- About this Guide 
 
- Controls 
 
- Gear (weapons and gadgets) 
 
- Vehicles 
 
- General Tactics and Tricks 
 
- Walkthrough 
 
- Cheats 
 
- Legal Fine Print and whatnot 
 
 
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====[ About this Guide ]====================================================== 
 
============================================================================== 
 
 
This is a guide and walkthrough of the single player missions of the 
 
game James Bond, 007: Nightfire, for PS2, GCN, and Xbox.  It doesn't touch 
 
on multiplayer aspects of the game in it's current revision.  It is 
 
designed to help players achieve Gold and Platinum scores on all missions. 
 
 
The walkthrough in this guide assumes that you are playing on the 00 Agent 
 
difficulty level.  If you are playing on a lower difficulty level, you will 
 
not be able to achieve Gold or Platinum scores on many of the later missions. 
 
Some enemies mentioned may not be present on the lower difficulty levels. 
 
Also, some of the tactics and tricks described will not work with auto-aim 
 
on (it is always off on 00 level, and can be disabled on lower difficulty 
 
levels by editing your codename settings). 
 
 
All paragraphs that start with "PLATINUM:" tend to deal with 007 Icon pickup 
 
locations, and can be ignored if you are going for a Gold medal on the level. 
 
Cases where you see "GOLD:", likewise, only apply when you are going for a 
 
Gold medal, but only occur when Gold and Platinum medal actions are mutually 
 
exclusive.  The 007 Icons do not appear in the missions until you have earned 
 
a gold medal, and earning a platinum is not possible unless you pick up all 
 
the 007 icons in the mission.  Thus, to achieve platinum, you will need to 
 
play each mission at least twice. 
 
 
At the end of each level in the walkthrough will be a breakdown of the Bond 
 
Moves, 007 Icons, scoring, available weapons, and medal rewards.  The actual 
 
target for the Stealth rating (only in FPS) is not shown, but IEpresume it 
 
is 100% for most levels. 
 
 
Revision History: 
 
1.0 - First complete walkthrough and guide for single player missions 
 
 
1.0.1 - Minor update, corrections, and addtional codes 
 
 
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====[ Controls ]============================================================== 
 
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The controls for this game are fairly straight forward and have multiple 
 
configuration options.  Find one that works well for you and stick with it. 
 
I use Nightfire myself, but that is simply because it is the first one I 
 
started playing with.  Mostly, play with what you are familiar with. 
 
 
If you have played Agent Under Fire a lot, and are familiar with the controls 
 
for that game, I am told the "Classic Bond"Econfiguration is the same control 
 
set as AUF. 
 
 
 
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====[ Gear ]================================================================== 
 
============================================================================== 
 
 
Bond is given a wide array of weapons and gadgets in Nightfire.  Some are, 
 
obviously, more useful than others in certain situations.  Here is a brief 
 
run-down on the gear Bond is given to complete missions. 
 
 
========[ Weapons ]=========================================================== 
 
 
Wolfram PP7: Bond's starting pistol.  Useful if you have nothing else or 
 
need a silenced weapon.  Very accurate over long distances, 7 round clip. 
 
Hard to find ammo for it, but you start with 48 rounds, which is plenty, 
 
unless you are really spraying it around. 
 
Semi-automatic and silenced semi-auto modes. 
 
 
Gold PP7: First pistol upgrade, very useful when you need accuracy or 
 
stealth.  Does significantly more damage than the regular PP7, making it 
 
better than the Kowloon in most situations, despite the 7 round clip. 
 
Semi-automatic and silenced semi-auto modes. 
 
 
Wolfram P2K: Second pistol upgrade, 18 round clip, just as accurate as the 
 
PP7, and deals about as much damage as the Gold PP7.  It uses 9mm ammo, which 
 
is nice because a large number of enemies wield Kowloons, Storms, or DK9's, 
 
which all use 9mm ammo.  Don't aim with the laser sight, by the way, just 
 
use your cross-hairs.  The laser sight looks cool, but isn't really useful. 
 
Semi-automatic and silenced semi-auto modes. 
 
 
Gold P2K: The final pistol upgrade.  All the good things about the normal 
 
P2K, and a bunch more damage.  What more could you ask for? 
 
Semi-automatic and silenced semi-auto modes. 
 
 
Kowloon: Has a larger clip than the PP7 and a burst mode, but is somewhat 
 
less accurate.  Useful in situations where you can't take the time to reload 
 
the PP7 regularly. 
 
Semi-automatic and 3 round burst modes. 
 
 
Raptor Magnum: More damaging than either the PP7 or Gold PP7, and holds 9 
 
rounds in the clip.  Useful in situations where stealth is not a priority. 
 
Do not use the laser sight mode, however.  The accuracy difference is not 
 
something you should ever notice (if you are shooting at that long a range, 
 
you shouldn't be using a pistol), and it makes the shot recovery time 
 
noticeably longer. 
 
Semi-automatic with optional laser sight mode. 
 
 
Raptor .50: Not to be confused with the Raptor Magnum, this is easily the 
 
best pistol you can get short of the Gold P2K.  7 round clip and huge damage 
 
output.  Like the Raptor Magnum, never use the laser sight mode. 
 
Semi-automatic only, there is no alternate fire mode. 
 
 
Deutch M9K: Submachine gun with a 21 round clip, useful in some situations. 
 
It is fairly accurate, and can be silenced, making it do less damage but not 
 
bring every guard in the area running. 
 
3 round burst and silenced burst modes. 
 
 
Storm M32: It's clip holds 32 rounds, which is a good thing, because it's 
 
terribly inaccurate.  Good in situations where you are in close range combat 
 
with a number of enemies and other guns just don't have the sustained output. 
 
Fully automatic. 
 
 
SG5 Commando (The Exchange): The first incarnation of the SG5 Commando, seen 
 
only in The Exchange, is a very nice weapon.  Very accurate at range, 3 round 
 
burst, and it's silenced.  A pity you don't get to use it for long. 
 
Silenced burst and silenced semi-auto modes. 
 
 
SG5 Commando (Phoenix Fire): The Commando is not very accurate at long range, 
 
but don't worry, you won't be using it at anything more than medium range. 
 
The fully automatic firing mode, however, is inaccurate to the extreme.  The 
 
burst mode (with laser sight) is far more accurate and much more useful. 
 
Limited zoom capability when using manual aim. 
 
Automatic and 3 round burst modes. 
 
 
AIMS-20: Ahh... what a fine, fine weapon.  30 round clip, 3 round burst, 
 
heat sensitive scope, and a grenade launcher.  Too bad you don't get to play 
 
with these in many missions. 
 
3 round burst and grenade launcher modes. 
 
 
Frinesi Automatic: A semi-automatic shotgun, despite what the name says.  As 
 
with most shotguns, it's strength is in close-in fighting.  At longer ranges, 
 
you won't be hitting with many of the pellets, and will just be wasting ammo. 
 
The auto mode fires faster, but has a larger spread, making its effective 
 
range shorter.  The Frinesi has a long reload time, however, as Bond has to 
 
load shells individually, but has a 12 round capacity to make up for it. 
 
Pump action and semi-automatic modes. 
 
 
Tactical Sniper: A one-hit kill on any non-boss enemy.  The sniper rifle 
 
is perfectly accurate in manual-aim mode (where you'll be looking through 
 
the scope).  Do not, however, try to fire this weapon "from the hip".  If you 
 
are not using manual aim mode, hitting anything will tend to be a matter of 
 
blind luck.  There is no noticeable difference between the "single-shot" and 
 
"armor-piercing" modes, except which kind of ammo you are using.  They are 
 
both one-hit, one-kill. 
 
Upgrades: longer range zoom and a 10 round clip 
 
 
Covert Sniper: Just like the Tactical Sniper in it's ability to kill any 
 
non-boss enemy in a single shot, regardless of where you hit them, but it 
 
doesn't alert nearby guards when you shoot it. 
 
Upgrades: longer range zoom and a 10 round clip 
 
 
Militek mk6: A 6 round grenade launcher, the Militek is a good way to deliver 
 
an explosive blast at a short distance without giving your enemies time to 
 
react.  There is some arc in the flight of the grenades, so you'll want to aim 
 
a little high (or very high indeed if using it at long ranges). 
 
 
AT-420 Sentinel: A rocket launcher with camera guided and dumb-fire modes. 
 
A great way to deliver very large blast radius explosives very quickly.  When 
 
used in camera guided mode Bond will not move while the missile is in flight, 
 
making it a dangerous weapon to use in a fire fight. 
 
Camera guided and unguided modes. 
 
 
AT-600 Scorpion: A heat seeking missile launcher.  Excellent in situations 
 
where you may not have time to pick your shots.  Tends to track on human 
 
targets over mechanical ones (Helicopters, for example). 
 
Heat seeking and unguided modes. 
 
 
Delta Repeater: A Crossbow with a scope.  Very deadly in close, and silent. 
 
At long range it can be difficult to hit with as it has a lot of arc in the 
 
flight path of the projectile.  Though hard to use at long ranges, it does 
 
huge amounts of damage.  All but boss enemies will be killed with a single 
 
hit to the body from this weapon. 
 
 
Phoenix Samurai: A man portable laser rifle.  Huge damage, unlimited range 
 
with no travel time, and extremely accurate.  Manual aim mode gives you a 
 
scope with limited zoom capacity.  The overcharge mode takes a while to 
 
shoot after you pull the trigger, but delivers a large blast radius explosion- 
 
like effect when it finally goes off.  As a laser weapon it does not have 
 
ammunition, but instead has a heat meter (like the laser gadget) that limits 
 
long term rate of fire. 
 
Beam and Overcharge modes. 
 
 
Korsakov K5: This is actually listed under gadgets in the game, but is 
 
selected as a weapon during play.  It is a dart gun with a 5 round clip 
 
filled with tranquilizer darts.  Never use this gun.  Use your fists instead, 
 
they're better.  Trust me.  I only included it in this guide for the sake of 
 
completeness. 
 
 
========[ Explosives ]======================================================== 
 
 
Frag grenades: Standard fragmentation grenades.  The blast has a decent area 
 
of effect and will kill most enemies, and throwing a grenade will also cause 
 
most nearby guards to run away, which can be very useful.  Also great for 
 
taking out mines and other explosive traps with sympathetic explosions. 
 
 
Stun grenades: One of the most useful weapons you will find on some levels. 
 
Any situation involving civilians and enemies is made much easier by tossing 
 
a flash-bang or two into the room. 
 
 
Satchel Charge: A very powerful explosive with a huge blast radius.  Can be 
 
disarmed with the watch laser if you or your enemies plant one in a place 
 
you can't get away from. 
 
5-30 second timer. 
 
 
Remote Mine: Grenade size bombs that stick to walls and other surfaces, and 
 
can be detonated remotely. 
 
 
Laser Trip-bomb: The ultimate booby-trap, these bombs explode when anything 
 
crosses their laser trip-beam once deployed. 
 
 
========[ Gadgets ]=========================================================== 
 
 
Stunner: A stunner build in to Bonds key-chain.  Not really useful, but it 
 
can be fun to watch your enemies twitch.  Enemies taken out with the stunner, 
 
however, do not count as "subdued" for scoring purposes. 
 
Upgrade: longer range (much longer, in fact). 
 
 
Laser: What would Bond do without a laser built in to his watch?  A needed 
 
gadget for a number of occasions, probably the most used gadget in the game. 
 
It will overheat if used for extended durations, but this is not a factor 
 
unless you are careful when aiming, and you won't be using this gadget in 
 
situations where timing is that important. 
 
Upgrade: more powerful, lowering required burn-times significantly. 
 
 
Grapple: Needed to get to some hard to reach locations, though it can only 
 
be used in specific places. 
 
Upgrade: super long range (multiplayer only) 
 
 
Decryptor: While most of the keypad locked doors in the game can be opened 
 
with a code found elsewhere on the level, this is much more convenient. 
 
Upgrade: much faster unlocking of doors 
 
 
Micro-camera: Used in a few places to... wait for it... take pictures! 
 
Joking aside, the bio-sensing ability built into this gadget makes it a 
 
great tool for finding hidden or hard to see enemies. 
 
Upgrade:EIncreased Magnification and Bio-target designator 
 
 
Q-Worm: A Virus used to allow Q to monitor computers after Bond installs it 
 
on them. 
 
 
Shaver: A stun grenade disguised as a shaver, with a remote trigger. 
 
 
Phoenix Ronin: A chain gun in a suit-case.  Motion triggered or manually 
 
aimed, with a lot of ammo.  Very useful gadget/weapon in some situations, 
 
but be careful - when in motion activated mode, it will target (and kill) 
 
civilians that cross it's sights, causing mission failure. 
 
 
 
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====[ Vehicles ]============================================================== 
 
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========[ Military Snowmobile ]=============================================== 
 
 
An armored snowmobile used in Alpine Escape.  Agent Nightshade drives this, 
 
with Bond riding shotgun with a machine gun and missile weapon system. 
 
Missile ammunition is very limited, so use the machine gun most of the time. 
 
The missiles also have a lot of travel time, so you have to lead moving 
 
targets pretty well to score hits. 
 
 
========[ V12 Vanquish ]====================================================== 
 
 
The car Bond drives in the second half of Paris Prelude, and Enemies 
 
Vanquished missions.  It is very easy to drive and control, even on the ice 
 
found in the later sections of Enemies Vanquished.  As with all Bond vehicles, 
 
it has an array of weapons and gadgets: 
 
 
Missiles: The primary weapon system used in the driving missions is a 
 
guided missile system that can lock on to multiple targets.  Firing 2 missiles 
 
initially, the upgrade makes it fire 4 at a time. 
 
 
Machine Guns: The backup weapon system is a pair of forward firing machine 
 
guns. 
 
 
Q-Smoke: A smokescreen, and one of the "non-lethal" means to deter enemies 
 
(and local law enforcement). 
 
 
Q-Wedge: A gadget that pops the car up on two wheels, allowing an easy way 
 
through a tight spot. 
 
 
Q-Boost: A "turbo-boost" used to just over a river at the end of Paris 
 
Prelude. 
 
 
Q-Pulse: An Electromagnetic pulse projectile used to disable the vehicle 
 
transporting the bomb in Paris Prelude. 
 
 
========[ V12 Vanquish Sub ]================================================== 
 
 
To get in to Drake's island base undetected, the V12 Vanquish turns into a 
 
submarine.  It can be a little awkward handling when reversing directions, 
 
so it may take a little getting used to.  It won't turn much unless you are 
 
accelerating, and is slow turning at low speeds. 
 
 
Homing Torpedoes: A pair of homing torpedoes, used much like the missiles on 
 
the "dry-land" Vanquish. 
 
 
Remote Torpedoes: Camera guided torpedoes that can be used to take out remote 
 
targets.  Not nearly as powerful as the homing torpedoes, using the remote 
 
torpedoes to take out targets will take a lot of ammunition. 
 
 
Q-Charge: Deploys a mine, used in a few places to take out a few objectives 
 
in Deep Descent. 
 
 
========[ Security SUV ]====================================================== 
 
 
A Sport Utility Vehicle appropriated by Bond for the first part of Island 
 
Infiltration.  Like the Vanquish, it has guided missiles and machine guns. 
 
The only "gadget" is a radio transmitter used to first receive, and then send 
 
security codes to open gates. 
 
 
========[ Ultralight ]======================================================== 
 
 
A compact push-prop plane piloted by Agent McCall in the second half of 
 
Island Infiltration with Bond in the gunners seat.  Once again, the familiar 
 
"missiles and machine guns" weapon system is used, much like the snowmobile 
 
from Alpine Escape.  Unlike the snowmobile, however, the missiles are guided 
 
and there are plenty of them.  The "machine gun" is actually described as 
 
some kind of pulse laser thing... but... it's basically a machine gun. 
 
 
========[ Super Sentry Gun ]================================================== 
 
 
Not really a vehicle, but an armored gun turret used by Bond at the end of 
 
Island Infiltration.  Has two firing modes, Pulse and Main.  The Pulse mode is 
 
basically a machine gun, best used to shoot down the flights of enemy 
 
aircraft.  The Main mode is great for taking out the tanks and the submarine 
 
that appear, but does take some time to reload. 
 
 
 
============================================================================== 
 
====[ General Tactics and Tricks ]============================================ 
 
============================================================================== 
 
 
Aim High 
 
-------- 
 
 
Obviously, hitting someone in the head is more likely to kill them in a 
 
single shot, but on 00, if you are not hitting some of the enemies in the 
 
head, you might as well be using NERF[tm] weapons.  At lower difficulty 
 
levels, you can rely on auto-aim and just take body shots.  On 00, however, 
 
not only is auto-aim disabled, but killing enemies with body shots often 
 
takes too much time and too many shots, making you use more ammo as well as 
 
take more damage.  But fear not, head shots are easier to make on a regular 
 
basis than you might think. 
 
 
The trick with head shots in Nightfire is elevation and range.  You can 
 
set your cross hairs up at head height and, so long as you never change 
 
elevation (look up or down), all enemies at the same distance from you will 
 
have their heads conveniently at that height (unless they are ducking or 
 
crouching, or on uneven terrain).  Enemies slightly nearer or further away 
 
will require different elevations, but many times it is easier to use 
 
movement to change the range rather than using the "look" stick to change 
 
the elevation.  Likewise, strafing left and right to bring your cross hairs 
 
onto a target is often easier than turning, as the movement is much smoother 
 
and easier to control precisely. 
 
 
Using movement to bring your cross hairs on to an enemies head has two 
 
advantages:  First and foremost, since you are moving, enemies will have a 
 
harder time hitting you.  Secondly, using the "look" stick to aim tends to 
 
be very difficult, especially when you are getting shot at a lot, as it's 
 
difficult to be both precise _and_ fast.  It may take a little bit of getting 
 
used to, but in the end, it will be well worth it. 
 
 
There are several places in the game where you can take your time setting 
 
your cross-hairs at the right level before entering combat, and I will 
 
describe them in as much detail as possible when they occur in the walk- 
 
through. 
 
 
 
Know where your enemies are coming from before they do 
 
------------------------------------------------------ 
 
 
This is, essentially, knowing where enemies will spawn, and where they will 
 
be coming from before you actually see them and often before they spawn. 
 
 
There are many situations in the game where a little preparation can make 
 
fights with even large numbers of opponents very simple.  Judicious use of 
 
remote and laser-triggered explosives, as well as stun grenades, will allow 
 
you to take out a lot of enemies without them so much as getting the chance 
 
to take a shot.  If you are like me and do _not_ have the god-like reflexes 
 
of an 11 year old who's been playing video games since before they could 
 
walk, sometimes a little careful planning can even up the odds.  Some might 
 
call this unsporting, I call it being prepared and using tactics.  This is 
 
a James Bond game, after all. 
 
 
 
Keep Moving 
 
----------- 
 
 
Standing still in a fire fight in this game is the best possible way to 
 
get dead.  Keep moving, especially motion perpendicular to the direction 
 
you are being shot at from.  Basically, if you are facing at or away from 
 
your enemies, strafe left and right.  If you are facing 90 degrees from 
 
them, be running.  Mostly, just don't stand still whenever you are being 
 
shot at.  Ever. 
 
 
 
Red vs Green 
 
------------ 
 
 
There are a number of security panels in the game in various levels.  These 
 
look like little beige or yellow boxes on the wall with electrical conduits 
 
leading into them from above and below.  Whenever you see one of these, 
 
always take the time to open them and use your watch laser to cut the green 
 
wire or circuit board inside it.  Remember: always cut green, never red. 
 
Cutting green is always good, cutting red is always bad.  Very simple. 
 
 
 
Surrender/Subdue 
 
---------------- 
 
 
In some FPS levels, you can get points for making unaware enemies surrender 
 
at gun-point, and then punching them out to "subdue" them.  Enemies that are 
 
already alert, and the "elite" guards that populate the later levels will 
 
not surrender, and will only turn and give you a good punch or kick for your 
 
troubles should you sneak up on them.  Alert enemies will tend to be hunched 
 
over slightly, and walk faster than un-alert enemies. 
 
 
To make an unaware enemy surrender, simply walk up behind them with wielding 
 
a weapon, wait for them to put their hands up (dropping whatever weapon they 
 
are holding) and turn around.  Then you can switch to your hands and punch 
 
them once to subdue them.  If you wait too long before punching them, most 
 
enemies will either draw some hidden weapon and start shooting, or engage 
 
you in melee combat.  You can also shoot them, if you like, but you won't 
 
get the subdue bonus... not to mention that shooting an unarmed opponent 
 
isn't a very nice thing to do, you meanie. 
 
 
 
Stealth 
 
------- 
 
 
It is much easier to kill an enemy that is not aware you exist.  Most guards 
 
either don't move, or walk slowly in very predictable patterns when they are 
 
not alerted to the presence of a certain British secret agent.  You will also 
 
get scoring bonuses for stealth on some missions, but exactly how the scoring 
 
for this works is kind of hard to determine (though it appears to be based 
 
on not being detected by certain guards, either by-passing them, or killing 
 
them unawares). 
 
 
 
Crouching 
 
--------- 
 
 
James Bond, apparently, turns almost invisible when crouching.  Many enemies 
 
in the game will not see you, even at fairly short ranges if you are not 
 
right in front of them while you are crouching.  Just don't crouch during 
 
actual combat, as you won't be able to move as fast. 
 
 
 
Pre-zooming scopes 
 
------------------ 
 
 
All FPS weapons that have scopes or zoom capability will "remember" how 
 
far they are zoomed in.  After picking up such a weapon, when you get the 
 
first chance to out of combat, zoom it out to it's farthest range.  This way 
 
you won't need to take the time to zoom out in a crunch.  The upgraded 
 
sniper rifle, for instance, takes a little while to fully zoom out, and this 
 
is not something you want to have to do in the middle of a fire fight. 
 
 
The weapons in rail shooting missions, however, do not remember zoom range 
 
and will have to be zoomed each and every time you go into manual aim.  Don't 
 
worry, though... you don't need to zoom them that often. 
 
 
 
============================================================================== 
 
====[ Walkthrough ]=========================================================== 
 
============================================================================== 
 
 
========[ Mission 1 ]========================================================= 
 
========[ Paris Prelude ]===================================================== 
 
 
Format: Rail Shooter/Driving 
 
 
Objectives: 
 
- Protect Dominique 
 
- Stop the truck from reaching the Eiffel Tower 
 
 
This mission, the first time you play the game, is a tutorial with all the 
 
sniper rifle shots auto-aimed.  When you go back to play it again (to earn 
 
medals), it becomes a much harder task. 
 
 
The first section is a rail shooter with Bond in a helicopter with a sniper 
 
rifle trying to keep villains in black sedans from killing Dominique in her 
 
red Shelby Cobra.  At lower difficulty levels, you can simply shoot the cars 
 
a few times, and they will explode.  At 00 level, however, there are only 
 
3 truly effective shots: tires, gas tank, gunner.  Shooting out the tires 
 
will yield a Bond Move, but is not particularly easy.  Shooting the gas tank 
 
(an area at the rear of the car just behind the side windows near the small 
 
gray gas cap that is visible) twice will make the car explode.  Shooting the 
 
gunner a single time will kill him, effectively disabling the car.  You 
 
can also destroy the cars with 4 shots to the same area, but this is not 
 
always as easy as it sounds. 
 
 
Destroy or disable one of the first two cars.  Shooting the lead car in the 
 
tires will show a clip of it running into the rear car and both exploding. 
 
Shooting the rear cars tires will show a clip of both cars running into an 
 
oncoming truck.  Either tire shot will end the section and yield a Bond 
 
Move. 
 
 
The next section involves another pair of cars.  Destroy or disable at least 
 
one of them to move on to the next section.  Once again, tire shots will 
 
count as Bond Moves.  If you take too long destroying either car, they have 
 
an annoying tendency to move off screen to the front or rear where you can no 
 
longer aim at them.  If this happens and you haven't taken out at least one of 
 
them, they'll kill Dominique. 
 
 
After the cut-scenes, wait for the helicopter to stop moving before you zoom 
 
in.  Shoot the enemy car in the front to blow it's radiator, or aim at the 
 
right or left side in the front for a relatively easy tire shot (Bond Move). 
 
 
After the next scene of Dominique leading the chase through a construction 
 
site, wait for the helicopter to stop moving and shoot the flashing blue block 
 
hanging over the ramp (it's easy to see, not so easy to shoot).  You don't 
 
have much time, so make it a quick shot.  There's a fairly large area you 
 
can shoot at to get a "hit", however.  This is the end of the rail shooting 
 
section. 
 
 
Once you have control of the V12 Vanquish, hit the gas, and hit the gadget 
 
button to deploy the smokescreen.  This will take care of the two cars 
 
behind you and earn you a Bond Move. 
 
 
PLATINUM: At the left side of the road at the first turn, there's a 007 Icon 
 
on the sidewalk, make sure you pick it up before moving on. 
 
 
PLATINUM: Once you are forced off the road by the truck backing up, and you 
 
are up on the cobblestones, there's a bunch of benches around trees in an 
 
area to the left with a 007 Icon spinning in the middle, grab it and head 
 
down the mall. 
 
 
After crashing through the doors into the shopping mall, you'll see your 
 
missiles lock on to two cars that have set up a road block in front of you. 
 
Don't shoot at them, just aim for the center and hit your gadget button 
 
before you hit them.  This will activate the Q-Wedge, popping you up on 
 
two wheels and you'll sail through them, earning another Bond Move. 
 
 
After the roadblock there will be an enemy car in front of you.  Fire a total 
 
of 4 missiles to destroy it and duck down the alley to the right. 
 
 
When you come out of the alley there will be another car in front of you.  If 
 
you got hung up on the corner leading into the alley, the car may be a long 
 
way ahead.  Whenever you are in range, fire enough missiles to kill it.  If 
 
the car is into the pedestrian area with the strings of lights overhead, you 
 
can't hit it (the missiles will explode on the lights).  Wait until it has 
 
passed through that section and then kill it if you need to. 
 
 
PLATINUM: There's a 007 Icon above the fountain you jump over.  Don't be 
 
going full speed off the jump or you'll fly over it.  Let up on the gas 
 
just after you pass over the small road right before the ramp and you'll 
 
be going about the right speed to get the Icon. 
 
 
You'll veer to the left and head towards the bridge that is out now.  Try to 
 
be going as straight down the road as possible before you hit the Q-Boost to 
 
take you over the bridge.  If you are not going straight, youOre likely to 
 
hit the buildings on either side of the road after you land.  Clearing the 
 
river will earn a Bond Move. 
 
 
PLATINUM:EThereOs a 00 Icon on the left side of the road after you veer to 
 
the right and pass under the first arch. 
 
 
Follow the truck until you see the lightning bolt gadget pop up, and then hit 
 
the gadget button to launch an EMPEProjectile to disable the truck and stop 
 
it from blowing up the Eiffel Tower. 
 
 
 
Bond Moves: 
 
- Shoot enemy cars in the tires (4 possible) 
 
- Use Q-Smoke immediately after entering the driving section of the mission 
 
- Use Q-Wedge to pass two "roadblock"Ecars at the end of the mall area 
 
- Use Q-Boost to clear the bridge that is out 
 
 
007 Icons: 
 
- On the left side at the first turn in the driving section 
 
- On the left side after the truck blocks the road forcing you to the right 
 
- Over the fountain after the pedestrian area with the overhead lights 
 
- On the left after jumping over the bridge 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           7        100,000 
 
Opponents Dispatched: 26       75,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     100%     50,000 
 
Time:                 2:17     50,000+ 
 
007 Bonus:            4        100,000 
 
 
Rewards: 
 
Bronze:   Dominique Card 
 
Silver:   Jaws Multiplayer Skin 
 
Gold:     V12 Vanquish Missile Upgrade 
 
Platinum: Renard Multiplayer Skin 
 
 
========[ Mission 2 ]========================================================= 
 
========[ The Exchange ]====================================================== 
 
 
Format: FPS 
 
 
Objectives: 
 
- Breach the castle walls 
 
- Find a way inside to the party 
 
- Rendezvous with undercover agents and maintain cover as party guest 
 
- Spy on secret meeting 
 
- Retrieve guidance chip from the "Safe Room" 
 
- Escape with Zoe in gondola 
 
 
 
Exterior (normal route) 
 
----------------------- 
 
 
As soon as you have control, turn right and head down the stairs (jumping off 
 
can cause you to be hurt by falling damage sometimes).  Put the silencer on 
 
your gun as you are heading down.  Just outside the door will be a guard 
 
facing away from you.  Walk up behind him with your gun out and wait for him 
 
to drop his sniper rifle and turn around with his hands up.  Switch to your 
 
fists (unarmed) and punch him to get both the surrender and subdue bonus. 
 
 
In one of the two towers of the gate house ahead of you will be a sniper (it's 
 
totally random).  Switch to the sniper rifle, zoom in all the way, and take 
 
aim at his head.  Now, here's a trick to save sniper ammo:Eswitch back to the 
 
silenced pistol without moving the cross hairs and shoot.  You'll get a 
 
perfect head shot with the pistol.  You'll want to keep at least 3 rounds 
 
for the sniper rifle if you can, we'll use them later. 
 
 
Now do the same thing with the guard on the left side of the gate.  Wait until 
 
the truck has come in to view and stalled out (stopped moving) before shooting 
 
him or else you'll alert the patrolling guard the walks along the right side 
 
of the road. 
 
 
After killing the guard standing at the gate, run up the right side of the 
 
road and make the patrolling guard surrender, then punch him out. 
 
 
PLATINUM:ENow, after getting those two surrender/subdues, go back to towards 
 
where the truck came from.  Head up on to the snow to the left after you pass 
 
through the building Bond starts on top of.  Crouch down as you move along the 
 
snowy area, there's a guard standing in the road that will see you if you are 
 
standing.  Take him out and then grab the 007 Icon inside the archway at the 
 
end of the road. 
 
 
 
There is some armor in the right hand tower up the ladder if you want it.  The 
 
left tower is locked. 
 
 
Head up towards the castle gate and take out the two guards there with the 
 
sniper rifle (you can use the switching to pistol trick here, too, if you 
 
want).  After they're dead, move up to the door and hit the action button to 
 
head inside. 
 
 
 
Exterior (simplest route) 
 
------------------------- 
 
 
This is the easiest way to get into the castle, but has two distinct dis- 
 
advantages.  First, you miss two easy subdue/surrender bonuses, and secondly, 
 
you can't get 007 Icons if you are going for Platinum. 
 
 
The easiest way to get inside is to wait for the truck to come up the road 
 
and stall out.  When it stops moving, jump off the building you start on 
 
into the back of the truck.  Now crouch down and simply wait until the truck 
 
gets all the way up to the castle entrance and the game automatically moves 
 
you on to the next section.  This will earn you a Bond Move, but you can 
 
get them later just as easily. 
 
 
Exterior (alternate route) 
 
-------------------------- 
 
 
IEdo not recommend using the alternate "stealth"Eroute.  It's actually a 
 
little harder because of the way the guards at the "wall-hug window" move, it 
 
takes a LOTElonger than the normal route, and when you actually get inside, 
 
the first guard you see will spot you before you can kill him (so much for 
 
stealth).  After that, you have to negotiate the courtyard with the search- 
 
lights before you can disable them.  Basically, this route gets you the 
 
worst score for the most work.  Yes, you get a Bond Move for making it past 
 
the wall-hug, but it's not worth it. 
 
 
IEmay include directions on how to negotiate the alternate route in later 
 
revisions.  For now, IEam not going to, because this is a guide for getting 
 
Gold and Platinum medals, and the alternate route will NOTEhelp you do that. 
 
 
 
Castle Yard (assuming you took the "normal"Eroute) 
 
-------------------------------------------------- 
 
 
You'll start just inside the gates, with two guards talking about how they 
 
should be given flasks of schnapps if they're forced to work outside in 
 
the cold.  There's a trick you can do here to take them both out very 
 
quickly, but it's not exactly easy. 
 
 
Aim your cross hairs (not manual aim, just using movement) a bit to the right 
 
and below the right side guards head.  He'll start running that direction as 
 
soon as you take out his buddy, so you're basically trying to aim at where 
 
his head will be after he starts running. 
 
 
Use manual aiming to aim at the left hand guards head.  Now, here's the trick: 
 
Pull the trigger, release manual aim, and pull the trigger again.  If you 
 
do this fast enough and were aiming at the right spot in non-manual mode, 
 
you'll take out both guards with clean head shots.  If you miss the second 
 
guard, don't worry.  He'll start walking back towards you, but he'll be 
 
shooting the wall in front of him.  Wait for him to come back in to view and 
 
then take him out. 
 
 
Now head to the right towards where the truck is parked.  Go towards the left 
 
side of the truck, and crouch down as you pass the end of it.  Now circle 
 
wide of the truck as the guard talks to the old driver.  Don't get too close 
 
or the guard will see you, even crouching.  After a bit, the guard will start 
 
to walk down the stairs.  Stand up with your gun out and come up behind him. 
 
He'll surrender, then you can punch him out, and there's surrender/subdue 
 
bonus number 3. 
 
 
PLATINUM: Go down the stairs into the cellar and bring out the SG5 Commando. 
 
There are two guards down there, but you can take cover behind the pillars if 
 
you need to reload.  Kill them both and then get the 007 Icon on the left side 
 
of the cellar. 
 
 
Now head back towards the place where you took out the first two guards 
 
just inside the gate.  Go through the passage behind the well they were 
 
standing in front of (the one with the red and white banners on either side, 
 
not the one below the lit windows).  You should see a guard standing on the 
 
other side of a fountain facing away from you.  Take him out with a shot to 
 
the head, and Bond will make a pithy remark. 
 
 
Now shoot the guard visible in the window beyond the fountain.  Another 
 
guard inside will be alerted by you shooting his pal (the second guard is not 
 
there on the lowest difficulty level).  He'll come out the door, but you 
 
can take him down easily with the SG5 Commando in burst mode. 
 
 
Now head in the door the guard just came out of.  You'll find armor on the 
 
bed and some ammo between the bed and the table with the computer.  On the 
 
other side of the room you'll see some lockers and a panel on the wall to 
 
the left.  Open the panel, take out your watch laser gadget, and cut the 
 
green wire.  DOENOTEcut either of the red wires.  This will disable the 
 
search lights in the courtyard you'll be heading through in a bit, as well 
 
as earn you a Bond Move. 
 
 
Now head out the door to the right of the lockers and arm yourself with 
 
the sniper rifle.  There are 3 guards with rifles up top: one close to 
 
where you come out, one on the far side to the right, and one to the left 
 
on the far side.  Take them all out with the sniper rifle (pick up the close 
 
one's rifle if you need more ammo). 
 
 
Now you have a choice of how to get to the courtyard below.  You can head 
 
back down into the guard room, out the door past the fountain, and up the 
 
passageway to the right if you like.  The faster method is to hop up on to 
 
the railing, turn around, and walk backwards off of it.  As soon as you 
 
start to fall, push forward so you kind of slide down the wall.  There's a 
 
little lip on the wall right above the ground that will keep you from taking 
 
falling damage. 
 
 
PLATINUM:EGo through the door at the far end of the courtyard below the 
 
snipers.  Head up the spiral staircase and out the door.  There should be 
 
a guard to your right walking away from you.  You can can a surrender/subdue 
 
bonus from him if you missed one earlier, but if you already have 3, don't 
 
bother (you don't score more points for getting more than the target number). 
 
To the left out the door, at the end of the walkway is a 007 Icon.  To the 
 
right is the door you come through from the alternate route, and the guard 
 
you just took care of comes out of the stairwell door just in time to see you 
 
if you take that route (aren't you glad you came in the front door now?). 
 
 
Move up to the passage on the right side of the courtyard, but don't go 
 
through it.  There's a guard patrolling on the ground in there.  If he isn't 
 
visible, wait for him to appear coming out of the right side passage on the 
 
far wall.  Take him out as soon as you see him.  There's a sniper above that 
 
area on the far wall, but you don't need to kill him - just run through 
 
archway to the left and head up the stairs to the right towards the 
 
door with the columns on either side.  This is the entrance to the castle 
 
proper, and the end of this section. 
 
 
Inside the Castle 
 
----------------- 
 
 
Once you get inside, you'll be unarmed (we wouldn't want to alarm the other 
 
guests, would we?  Oh yeah... don't punch anyone, this will fail the 
 
mission).  Head down the hallways following the red carpet on the floor. 
 
Go through the room with all the people standing in little clumps (Kiko is 
 
here in a red dress looking out a window, you'll meet her later).  The door 
 
after that room will open as you approach and you'll see Rook come out 
 
dressed as a butler.  Go through the door as soon as he's out of the way and 
 
head to the left and up the stairs, then through the door at the top. 
 
 
You'll see a scene with Drake giving a little speech and see Dominique beside 
 
him.  When it's over, go back out the door you just came through, down the 
 
stairs, across, and then left down the hall (you'll see Rook and Kiko off 
 
to the left as you head down the stairs if you're fast enough, but you can't 
 
follow them because there are guards blocking the way).  Go through the door 
 
into the library where you'll meet with Dominique and CIAEAgent Zoe 
 
Nightshade.  After the reunion, grab the armor on the table and head out the 
 
door, you'll have your pistol back now. 
 
 
PLATINUM:EMake sure you grab the 007 Icon on the floor to the left of the 
 
door before going out. 
 
 
Go down the hall and make a U-turn to the right, following the carpet, and 
 
through the door.  The hall takes a little zag to the left, and beyond the 
 
zag are 5 armed guards.  Stop just inside the door and turn left to look at 
 
the bust in the alcove.  Aim at its neck: this is about head height for the 
 
guards you are about to fight. 
 
 
The guards here all drop Kowloon Type 40's when you take them out.  If you 
 
have the regular PP7, switch to the Kowloon, it's better.  If you have any 
 
of the pistol upgrade (Gold PP7, P2K, or Gold P2K), keep using your default 
 
pistol instead. 
 
 
Head through the door on the far end of the room.  There are 3 more guards at 
 
the top of the stairs to the left.  Take them out and proceed through 
 
the door at the top.  If you're using the Kowloon, switch back to your normal 
 
pistol and put the silencer on it, you'll want a silenced weapon in a bit. 
 
 
PLATINUM:EGet the 007 Icon in front of the fireplace down to the left inside 
 
the door.  DOENOTEgo through the door to the right until you get the Icon. 
 
Pressing action at that door (its flashing and has a diamond pattern in the 
 
wood) will end this section of the mission and you will not be able to get 
 
the 007 Icon in the room. 
 
 
Go up to the door on the right and press action to end this section of the 
 
mission. 
 
 
Inside the Castle, part 2 
 
------------------------- 
 
 
Move forward just a bit and you'll start a scene with Drake meeting Mayhew 
 
and the guards bringing in Zoe who's creating a distraction. 
 
 
Don't bother with the guards below you in the meeting room, they aren't 
 
worth killing unless you're feeling particularly cruel.  Don't jump down, but 
 
head to the window at the end of the walkway.  Hit the action button to open 
 
it and hop out. 
 
 
PLATINUM:EOut the window to the right is a 007 Icon. 
 
 
You'll find yourself in a small area overlooking a building across a small 
 
yard.  There's two guards and the roof and two down below.  You can use the 
 
manual-aim trick to take out both sets of guards very easily.  Kill the guards 
 
on the roof first.  These guards won't react as quickly as the two in the 
 
first part of the Castle Yard section, so just put your cross hairs on one 
 
guards head, manual aim at the others head, and then pull trigger, release 
 
manual aim, pull trigger.  If you do this fast enough, you'll head shot both 
 
before they have time to react.  Not only is this convenient, it looks cool 
 
and will impress your friends! 
 
 
After all 4 guards are down, go the the edge of the roof you are on.  There's 
 
a zip line just to the right (you'll see the "overhead" icon in the upper- 
 
right hand corner of the screen).  Hit jump, ride it down to the far roof,  
 
and earn a Bond Move.  Now grab the guns and stun grenades the guards on the 
 
roof dropped before hopping over the ramparts on to the slanted part 
 
of the roof, then down in to the yard.  You'll hear gunfire: that's Zoe in 
 
the gondola shooting at guards, don't worry about her, she can take care of 
 
herself. 
 
 
Move towards the big metal doors (don't go through the doors with the windows 
 
in them yet).  Inside will be a pair of guards on the stairs up to your left. 
 
If you go forward far enough, you can lob a stun grenade up onto the stairs 
 
in front of you - turn around and head back towards the doors to get under 
 
cover and make sure you aren't looking at the grenade when it goes off, it 
 
will blind you for quite a while.  With or without stunning them, take 
 
them out.  There's a metal door up the first flight of stairs with a small 
 
panel next to it.  Stand off to the side of the door (not in front of it), 
 
open up the panel, and burn the circuit board inside to unlock and open the 
 
door. 
 
 
There are two guards in the room, and the easiest way to take them down 
 
is to throw and stun grenade inside and turn away (yes, stun grenades will 
 
blind you through walls if you are facing them).  Kill the two guards inside 
 
and grab the armor on the locker at the foot of the bed if you need it. 
 
 
Now get out your handy watch laser again and look at the safe.  There are 
 
two big black bars in the hinges that you'll need to heat up with the laser 
 
until the fall out (don't ever buy a safe with hinges on the outside, by 
 
the way).  Grab the AT-420 Sentinel and the attache case (which has the  
 
guidance chip inside) and head back down the stairs. 
 
 
Here's the fun part:  Equip the Sentinel, but switch to unguided mode. 
 
Go down to the door with the windows in it, open it up, back off, and launch 
 
a rocket into the room (killing the 3 guards inside).  Now go through that 
 
room, through the door into the gondola engine room, and down the first 
 
set of stairs to the landing.  Turn right and face down the stairs towards the 
 
door at the bottom.  Aim at the middle of the right side of the pair of doors, 
 
and launch another rocket as soon as a guard opens it.  Now wait for a second 
 
guard to come through the door and launch another rocket. 
 
 
Now head down the stairs and out to the loading dock.  There is sometimes 
 
a third guard to your left, but often Zoe kills him before you notice he's 
 
there.  If you have any armor left, don't grab the armor sitting on the box 
 
in front of the gondola - you'll pick it up right before you go inside. 
 
Instead, head down the stairs past the gondola and around to the right. 
 
 
There's a room down there with a few guards in it that you want to make sure 
 
are all dead.  If you aimed the rockets at the right side of the door in the 
 
engine room, most of the guards in this room will have been killed by the 
 
explosions (through the floor... they're very powerful rockets, ok?). 
 
 
PLATINUM:EThere's a 007 Icon behind the boxes inside that room. 
 
 
As soon as you make sure they're all dead, head back up, grab the armor, and 
 
step into the gondola.  If you don't make sure these guards are all dead, 
 
they'll come out and shoot at you when you're in the gondola, and it's 
 
really annoying, and possibly dangerous. 
 
 
The best place to be in the gondola is crouching just to the left of the door 
 
up against the wall and the box there.  You'll pick up rocket ammo no matter 
 
where you are in the gondola, so reload the sentinel now, crouch down, and 
 
aim up through the hole in the ceiling (you can aim through the windows, but 
 
sometimes the gondola shakes when it gets hit and can cause your rockets to 
 
explode inside, doing a ton of damage to you).  Oh yes, make sure you put 
 
the Sentinel back into Guided mode. 
 
 
After the gondola moves down the wires a bit, you'll get a short scene where 
 
the gondola stops and the lights go out, followed by a helicopter coming 
 
out from behind the castle. 
 
 
Once you have control again, start shooting guided rockets at the helicopter. 
 
It will take a good 6 hits to destroy it on 00, but if you are crouching 
 
to the left of the door, you won't be taking much damage during the fight, 
 
and if you have full armor you should be fine.  When you get the final hit 
 
on the chopper, the mission is complete. 
 
 
 
Bond Moves: 
 
- Jump into the back of the truck and ride it all the way up to the gate 
 
- Get past the window in wall hug mode without being seen (alternate route) 
 
- Cut the green wire in the security panel in the guard room 
 
- Slide down the zip line outside the meeting room 
 
 
007 Icons: 
 
- At the end of the road where the truck comes from 
 
- In the ravine to the right of the gate house 
 
- In the wine cellar 
 
- At the end of the walkway on the castle ramparts (alt. route entrance) 
 
- In the library where you meet with Dominique and Zoe 
 
- In the room Drake gives a speech in near the fireplace 
 
- Outside the window from the room Drake meets with Mayhew 
 
- In the room below the gondola loading area 
 
(Yes, there are actually 8 on the level, but you only need to pick up 7). 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           2        50,000 
 
Opponents Dispatched: 30       50,000 
 
Subdued:              3        25,000 
 
Surrendered:          3        25,000 
 
Stealth Rating:       100%     25,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     100%     50,000 
 
Time:                 9:00     25,000+ 
 
007 Bonus:            7        150,000 
 
 
Rewards: 
 
Bronze:   Zoe Nightshade Card 
 
Silver:   Oddjob Multiplayer Skin 
 
Gold:     Pistol Upgrade 
 
Platinum: Baron Samedi Multiplayer Skin 
 
 
========[ Mission 3 ]========================================================= 
 
========[ Alpine Escape ]===================================================== 
 
 
Format: Rail shooter 
 
 
Objectives: 
 
- Escape from Drake's castle compound 
 
- Evade Drake's pursuing forces 
 
 
On this level, a number of the snowmobiles you'll face will not be the armored 
 
"military"Etype as described here if you aren't playing on 00 difficulty.  It 
 
is, however, impossible to earn a Platinum medal without playing on 00 and 
 
collecting all 3 of the 007 Icons. 
 
 
You'll start out in the garage waiting for Zoe to get the snowmobile started. 
 
A guard will appear on the left side of the open door in front of you first. 
 
Then a red guard (harder to kill) will come from the right and a guard will 
 
pop up from behind the front of the closer car. 
 
 
The gondola will come down now, shoot the blue circle flashing on top of it 
 
to earn a Bond Move and crush the guards below. 
 
 
Now a guard will pop up behind the left side of the rear car.  After that the 
 
left side garage door will open and two guards will run out and then a red 
 
guard will come from the right.  Then two guards will run from behind the big 
 
tank on the left of the parking lot.  Shoot the flashing blue square close 
 
to the front of the tank to kill the guards and earn the second Bond Move. 
 
 
A red guard will come from the left side, and then the right garage door will 
 
open with one normal and one red guard behind it.  Just after that the small 
 
door to the right of them will open with another normal guard behind it. 
 
About this time Zoe will start the snowmobile, finally, and you'll start to 
 
move out of the garage. 
 
 
Now hit the "spin" button to turn around, you'll want to be facing forward 
 
soon.  A building will come in to view on the right side.  Shoot the barrels 
 
in front of it and a box of ammo will pop out that Zoe will drive over (the 
 
explosion will also kill the two guards shooting at you). 
 
 
PLATINUM:EA 007 Icon will be on top of the box of ammo if you shoot the 
 
barrels. 
 
 
Now shoot the barrels at the base of the right leg of the guard tower as soon 
 
as you see them.  This will drop the tower on the 3 guards below it, as well 
 
as earn you another Bond Move. 
 
 
After the scene on the road, you'll be facing to the rear and will pick up 
 
some armor.  Two armored snowmobiles will come from the left and cross over 
 
to your right side and behind you.  Shoot at the gunners rather than the 
 
driver.  It takes a lot longer to chew through the armor to kill the driver, 
 
and as soon as you kill the exposed gunner they stop being a threat.  A third 
 
snowmobile will come from the rear. 
 
 
Now spin around towards the front, you're about to pass through a tunnel 
 
under a road.  Ignore the SUV on the road and shoot the grate covering the 
 
tunnel to earn a Bond Move. 
 
 
Now switch to missiles, you'll want them for the next snowmobile.  After 
 
going through the tunnel you'll see a small scene showing a guard on a 
 
snowmobile in front of you. 
 
 
PLATINUM:EKill the driver and a 007 Icon will pop up in front of you.  The 
 
easiest way to kill him is to hit him with a two missile shots.  Make sure 
 
you lead you target because the missiles have some travel time. 
 
 
Switch back to machine guns and turn to the left.  An armored snowmobile will 
 
come out of the forest there shortly.  As soon as you take care of it, spin 
 
around to face backwards.  Another armored snowmobile will come from the rear. 
 
Not too long after that you'll end up driving along a wall, with two guards 
 
shooting at you from in front.  Kill them by shooting the barrels behind them 
 
(it's not a Bond Move or anything, but it's easier to hit the barrels than to 
 
hit the guards themselves).  After you kill them or pass by them, spin back 
 
around to face forwards as you approach the gate. 
 
 
GOLD:EIf you are going for a Gold medal, you'll want to use the machine gun 
 
here.  There's a small glowing blue box on the left side of the gate: shoot 
 
it before the gate closes to earn another Bond Move.  If you don't hit the box 
 
in time, shoot the gate with a missile to blow it open. 
 
 
PLATINUM:ESwitch to missiles if you are going for Platinum.  You'll need 
 
to kill the two guards on top of the gate very quickly.  If you kill them 
 
in time, a 007 Icon will pop up in the middle of the gate.  Shoot a missile 
 
at the gate itself to blow it open. 
 
 
After going through the gate and veering back off the road, you'll grab some 
 
armor.  Just sit back and enjoy the ride until Zoe drives you through the 
 
restaurant.  As soon as you finish the quick scenes there will be an armored 
 
snowmobile right behind you (you'll be facing to the rear again, so just 
 
start shooting).  Turn left as soon as you've taken care of the one behind 
 
you as another appears there. 
 
 
When both snowmobiles are destroyed, spin towards the front.  Another armored 
 
snowmobile will appear along the frozen river in little ways up ahead.  The 
 
gunner will be firing missiles, so take him out fast.  A missile hit or two 
 
will take care of him quickly, but remember to lead the target due to the 
 
missiles travel time.  That is the last opponent, so sit back and enjoy the 
 
stunt sequence coming up. 
 
 
 
Bond Moves: 
 
- Shoot the flashing blue circle above the gondola to drop it on the guards 
 
- Shoot the flashing blue box on the gas tank when the guards from behind it 
 
- Shoot the barrels at the base of the guard tower 
 
- Shoot the grate covering the tunnel below the road 
 
- Shoot the flashing blue box on the left before the gate closes 
 
 
007 Icons: 
 
- Shoot the barrels in front of the first building after you start moving 
 
- Kill the guard on the snowmobile that "jousts" with you 
 
- Kill both guards on the wall above the gate 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           5        100,000 
 
Opponents Dispatched: 55       75,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     92%      50,000 
 
Time:                 4:08     50,000+ 
 
007 Bonus:            3        100,000 
 
 
Rewards: 
 
Bronze:   Military Snowmobile Card 
 
Silver:   Assassination Multiplayer Scenario 
 
Gold:     Grapple Multiplayer Mode 
 
Platinum: Max Zorin Multiplayer Skin 
 
 
========[ Mission 4 ]========================================================= 
 
========[ Enemies Vanquished ]================================================ 
 
 
Format: Driving 
 
 
Objectives: 
 
- Rendezvous with Q at the extraction point 
 
- Avoid civilian casualties 
 
- Evade local police using non-lethal means 
 
 
As with Alpine Escape, many of the enemy vehicles in this mission will be 
 
easier to kill (sedans instead of big SUV's, generally) if you are not playing 
 
on 00 difficulty. 
 
 
The main weapon to use in this mission is the missiles.  If you don't fire 
 
them when you don't have a lock, and pick up all the ammo packs mentioned 
 
in the guide, you won't run out of ammo.  If you have the missile upgrade and 
 
are firing 4 missiles at a time, you can only miss once or you will run out 
 
of ammo when you get to the frozen river section, so don't shoot unless you 
 
see the missile lock reticles. 
 
 
Hit the gas as soon as you get control.  A pair of snowmobiles will come into 
 
view shortly, one from the left, one from the right.  As soon as you see the 
 
target reticles pop up, fire missiles at them.  A single salvo of 4 missiles 
 
(you got the missile upgrade for earning a Gold medal on Paris Prelude, didn't 
 
you?) will take them both out. 
 
 
Around a turn to the right you'll see a billboard ahead.  There's a police 
 
car behind it.  As soon as you pass by, the Q-Smoke gadget will become active 
 
and you can deploy a smoke screen to deter the "local authorities", earning 
 
a Bond Move. 
 
 
A white SUVEwill come on to the road from the right side in front of you.  Four 
 
missiles will take care of it. 
 
 
PLATINUM:EAfter the SUV there will be a turn to the right.  On the left side 
 
of the road just after the turn will be a small sidewalk cafe area with a 
 
007 Icon in it. 
 
 
After the road straightens out, you'll get locks on two enemies on foot on 
 
either side of a stairway in front of you.  Launch some missiles at them, and 
 
then go up the stairs.  You'll jump into a small square, earning a Bond Move. 
 
 
PLATINUM:EThere's a 007 Icon in the middle of the building you crash through 
 
(it's right in front of you when you land in the square). 
 
 
Make sure you get the armor in the alley after crashing through the building. 
 
 
Slow down just slightly before you get back on the road.  Two SUV's will be 
 
driving down it, and it's much easier to take them out if you let them get 
 
ahead a bit.  Four missiles a piece should take care of them nicely. 
 
 
After two small turns to the right, you'll see a small turn-out on the right 
 
side of the road where the road goes to the left.  Make sure you grab the 
 
box of missiles there, you'll need them. 
 
 
Two more SUV's will be in front of you, as well as a single guard on the side 
 
of the road up ahead.  Fire a salvo of missiles as soon as you see the lock 
 
reticle on the single guard, one will take him out and the other(s) will go 
 
for the SUV's.  If you timed the shot correctly, a second salvo of 4 missiles 
 
will take out both of the SUV's.  If not, shoot once more to take care of 
 
them. 
 
 
After the road sweeps around to the right, there will be another police car 
 
on the right side.  Hit the smokescreen as soon as you pass by to earn another 
 
Bond Move. 
 
 
Yet another SUV will be on the right side of the road after the police car. 
 
Four more missiles will take care of it. 
 
 
After you drive through the tunnel, drive down snow covered path going off the 
 
road to the right.  If you crash into the police barricade in front of you, 
 
you'll fail the mission.  There's armor in the middle of the path just ahead, 
 
so make sure you grab it.  Keep your foot on the gas here, if you aren't 
 
going fast enough up the slope just after the armor, you won't make the jump 
 
over the bridge and will fail the mission. 
 
 
PLATINUM: Make sure you're going fast and straight down the center of the 
 
path as you approach the jump on to the frozen river.  There's a 007 Icon 
 
in the air after the jump. 
 
 
A snowmobile will appear on the left as you are jumping down onto the river. 
 
Wait until you have landed before destroying it.  If you fire missiles while 
 
still in the air, they'll just explode on the trees that are in front of it. 
 
There's a missile pack on in the middle of the river just ahead, make sure 
 
you grab it. 
 
 
PLATINUM:ETake the left fork up ahead, there's a 007 Icon in the middle of it. 
 
 
Another snowmobile will appear on the right side, wait for a clean shot and 
 
take it out with missiles.  There will be another snowmobile on the right 
 
side before too long, take it out as soon as you see it. 
 
 
Up ahead will be a bridge over the frozen river, as soon as you see missile 
 
lock reticles on it, fire a salvo.  When it explodes a box of missiles will 
 
fall down to the river for you to grab. 
 
 
Just after the bridge there will be a snowmobile on the left side of the 
 
river, take it out with missiles as soon as you see it. 
 
E 
 
After the snowmobile there's a small jump down.  If you are just a tad to the 
 
right side of center, there's a box of missiles you'll pick up when you land. 
 
Keep driving forwards and you'll go off a big jump down on to a frozen lake. 
 
 
You'll fight 3 helicopters and 4 snowmobiles on the lake.  There are missile 
 
packs scattered around, and armor behind where you start.  The best tactic for 
 
taking out the snowmobiles and helicopters is using the emergency brake to 
 
spin around.  It's very difficult to get a shot on a target behind you 
 
without using the e-brake to perform a "bootlegger reverse".  Just turn hard 
 
and hold the e-brake button down and you'll spin around neatly. 
 
 
PLATINUM:EThere's a 007 Icon on the lake near the island on the left (you'll 
 
see it as you jump down). 
 
 
As soon as all the enemies on the lake are destroyed the mission is over. 
 
 
 
Bond Moves: 
 
- Use Q-Smoke after you pass the first police car 
 
- Go up the stairs and jump into the village square 
 
- Use Q-smoke on the second police car after you pass by 
 
 
007 Icons: 
 
- In the cafe area on the left side of the road 
 
- In the middle of the building you crash through after jumping into the square 
 
- After the bridge jump scene, in the air after the jump off onto the river 
 
- In the middle of the left hand fork in the frozen river 
 
- On the frozen lake, near the island on the left 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           3        100,000 
 
Opponents Dispatched: 41       75,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     100%     50,000 
 
Time:                 3:10     50,000+ 
 
007 Bonus:            5        100,000 
 
 
Rewards: 
 
Bronze:   Vanquish Card 
 
Silver:   Scaramanga Multiplayer Skin 
 
Gold:     Camera Upgrade 
 
Platinum: May Day Multiplayer Skin 
 
 
========[ Mission 5 ]========================================================= 
 
========[ Double Cross ]====================================================== 
 
 
Format: FPS 
 
 
Objectives: 
 
- Escort Mayhew to bunker 
 
- Destroy Mayhew's computer 
 
- Rescue geisha girls 
 
- Find door to servants quarters 
 
- Retrieve Dragon Safe contents 
 
- Rescue Mayhew's servants 
 
- Find the door leading to Mayhew 
 
- Defeat the assassin 
 
 
Escorting Mayhew 
 
---------------- 
 
 
You'll start in a room with Mayhew with 3 yakuza rushing in to shoot at you 
 
(or Mayhew, if they get bored shooting at you).  Kill them as fast as 
 
possible.  If you have the Gold PP7 from getting a Gold medal on The 
 
Exchange, it should only take 3 hits to the body (or one to the head) to drop 
 
them. 
 
 
Mayhew will run over to the entrance to the next building after the room is 
 
clear.  There's 2 boxes of ammo for your pistol on the table in the starting 
 
room, make sure you grab them. 
 
 
PLATINUM:EThere's a 007 Icon in the little courtyard just outside the room 
 
you start in.  It's on the walkway in the far right corner. 
 
 
Follow Mayhew to the entrance to the next building, but don't go to the right 
 
yet.  Go the the left and stand in the corner up against the door.  Now turn 
 
around and look at the Japanese characters on the wall hanging.  The one on 
 
the far right has a part that looks kind of like a circle with an X in the 
 
middle.  Aim at the center of the X.  This will be head height on the 2 yakuza 
 
you're about to fight. 
 
 
Now go into the security room through the door you just opened (you can back 
 
in if you know where the armor is, to make it easier to maintain your aim 
 
elevation).  As soon as you grab the armor in the area on the far side from 
 
the door, two yakuza will spawn outside and come in to shoot at you (one 
 
usually stays in the hall outside, actually). 
 
 
As soon as they are dead, go to the other door in the hallway.  You'll see 
 
a scene of a few yakuza preparing an ambush for you.  Don't open the door just 
 
yet, however. 
 
 
Go stand in the left corner up against the door.  Now turn around and look at 
 
the wall hanging (it's a copy of the one near the security door).  Jump once 
 
to reset your height (yes, this can make a difference) - if you are standing 
 
in the right place and not touching the movement stick, your jump should seem 
 
cut off at the top, like you hit your head on something.  Now aim at the 
 
character on the right, but this time, aim at the top of the circle with the 
 
little X in it.  This should be about the same height as the head of the red 
 
trench coat yakuza in the room with the shotgun.  You'll want to kill him with 
 
a head shot if you can - it takes as many as 6 shots to the body with the 
 
Gold PP7 to kill the red yakuza on 00 difficulty. 
 
 
There will be another yakuza in the room (sometimes he's behind the wall to 
 
the right) with a shotgun, and a third with a pistol.  If they're behind the 
 
wall and don't pop out to shoot at you, go into the room slowly until you 
 
can see them and take them out. 
 
 
There will be another red yakuza on the far side of the room with a shotgun 
 
that you'll want to kill as quickly as possible.  Along with him, there will 
 
be a total of 6 or 7 yakuza in the room, including some that will come in 
 
from the hall.  Occasionally one of them will be a red trench coat wearer (the 
 
actual spawns are somewhat random, so the number and weapon layouts will 
 
vary slightly each time you play the mission).  Don't worry too much about 
 
taking a little damage, there's armor in the next hallway. 
 
 
As soon as the room is clear and no one else is coming in from the hall 
 
beyond, go back and collect all the weapons (especially the stun grenades!) 
 
on the floor.  Grab the armor to the left just outside the door and head 
 
down the hall.  Stop just before you get to the corner, though. 
 
 
Four yakuza will come around the corner, one after the other.  One of the later 
 
ones will be red.  If you can get aimed at the first one's head, the others 
 
will conveniently pop around the corner and stick their heads in your cross 
 
hairs (though you make have to strafe right or left a tad for some of them). 
 
 
After those four are dealt with, proceed cautiously around the corner.  There 
 
is a yakuza with a Storm M32 on a walkway above where you come in to the 
 
trophy room.  Turn around and look up and back slowly into the room until you 
 
can see his head, then shoot it.  He may shoot at you, but he'll tend to hit 
 
the railing or the floor unless you go too far into the room. 
 
 
PLATINUM:EGo across the room to the left, then turn right up the stairs and 
 
go around to where the yakuza on the walkway was and grab the 007 Icon 
 
there. 
 
 
Now follow Mayhew through the secret door and down to the security bunker. 
 
 
 
Rescuing Geisha 
 
--------------- 
 
 
When you're done listening to Mayhew's list of requests, grab the armor on the 
 
table if you need it, then grab the box of stun grenades in the corner at the 
 
foot of the bed.  Now hop up on to the bed and open the grate covering the 
 
ventilation shaft.  Hop inside and head up the ladder. 
 
 
When you get up top, don't move forward at all.  Turn to your left and make 
 
the red yakuza next to the rock surrender, then subdue him.  Now make sure 
 
you have a silencer on your pistol and head to the left of the tool shed the 
 
yakuza was looking at.  Crouch down as you go past the shed so the other 
 
yakuza don't see you. 
 
 
There's a guard that patrols along the left shore of the big pond, take him 
 
down with a silenced round to the head to avoid alerting any of the other 
 
yakuza in the area. 
 
 
Now turn to the right and head for the small bridge and the yakuza standing 
 
on top of it.  There is another yakuza patrolling the walkway on the buildings 
 
in front of you.  Keep crouching all the way up to the water, and make sure 
 
he's not looking in your direction when you enter the pond.  You'll auto- 
 
matically stand up when you go into the water, and if he's looking in your 
 
direction sometimes he'll spot you. 
 
 
Go under the bridge and then aim up through the slats and take out the yakuza 
 
on top with a shot to the head.  Stay under the bridge until he dies to earn 
 
a Bond Move. 
 
 
Now head out and take down the guard patrolling the buildings, who may be 
 
alerted by the death of his pal on the bridge.  Turn left back towards the 
 
pond and go down the side of the building.  The last yakuza in this yard is 
 
patrolling out by a gazebo with a big gong in it.  Take him down when you get 
 
a good shot.  You can duck into a small passage under the building in the 
 
water to keep him from seeing you if he's headed your way. 
 
 
PLATINUM:EGrab the 007 Icon in the back of the the gong house. 
 
 
Now go under the gazebo in the water where you'll find a ladder up to a small 
 
cache of weapons with a sniper rifle and pistol in it.  Head back out and 
 
go into the underwater passage under the building nearest the gong house. 
 
Get your Shaver stun-grenade gadget ready, you're going to use in inside the 
 
bath house. 
 
 
On the left side will be a ladder leading up into the bathhouse, go up and 
 
turn left once you're in the room.  There's a red yakuza threatening a geisha 
 
and one normal yakuza on either side of him.  Drop the Shaver grenade between 
 
the two bathtubs in the floor and step forward a bit so you aren't blinded 
 
by it.  Set it off and then take down the yakuza.  Depending on where you 
 
placed the grenade, it may not have stunned all 3 of them, so you may have 
 
to take one or two down quickly.  Make sure you don't hit the geisha during 
 
the fire fight.  Once all 3 are dead, you should get a Bond Move. 
 
 
Don't pick up the armor in the bath house unless you really need it, we'll 
 
come back to get it after a more dangerous part of this area. 
 
 
Now head out of the bath house through the regular entrance and take the hall 
 
to the left which will lead you to the second yard.  There's a guard on a 
 
walkway on the far side that will see you when you are just about to get out 
 
into the yard.  He's silhouetted nicely against the back lit paper windows. 
 
Stop moving when he sees you and wait for him to come around and pop out from 
 
behind the building again, then take him down. 
 
 
Now take out the sniper rifle you got from the gong house cache and make sure 
 
you pre-zoom it all the way out.  There's a sniper in a building across the 
 
yard to the left.  Take him out with the rifle as soon as you see him. 
 
 
Now move down the walkway along the building to your right.  Two yakuza will 
 
be coming towards you across a couple of bridges to your left, but they're 
 
easy prey for your sniper rifle. 
 
 
PLATINUM:EGrab the 007 Icon at the end of the walkway leading off to the right 
 
out of the bath-house. 
 
 
If you're running low on sniper ammo, grab the rifle sniper dropped.  It isn't 
 
always there for some reason, and sometimes it is under the house where you 
 
can't pick it up, so hopefully you haven't missed much with the rifle, we'll 
 
still need it for a few more key shots. 
 
 
Head around the building that the sniper was standing on.  There's another 
 
yakuza in the yard on the far side of it, though sometimes he comes out to 
 
where the sniper was standing to shoot at you.  Take him down with your 
 
weapon of choice, but make sure you don't use the last of your rifle ammo. 
 
 
There's a string of lamps on a wire coming out from the building that you 
 
can shoot out, and the hand-over-hand into the building to earn a Bond Move, 
 
but you don't need to do this.  The center lamp fixture will spark from time 
 
to time, which will hurt you, ignoring armor, and this is annoying. 
 
 
If you decide not to do that, take out your Storm M32, make sure it's on Auto 
 
and fully loaded, and head up into the house through the door on the far side 
 
from the bath house.  There's a door to your left that will open up to a 
 
hallway with 3 yakuza in it (they aren't there if you came in via the lamp- 
 
wire).  Just start firing with the Storm and charging down the hallway.  If 
 
you're aiming somewhere close to head height, you should kill them all before 
 
the clip runs out and not take too much damage, even from the guy with the 
 
shotgun. 
 
 
Turn around and go back out of the hallway, then turn to your right.  You 
 
should see Mayhew's computer on a desk in the main part of the building.  Put 
 
a bullet into any part of it to blow it up, completing that objective.  (Just 
 
don't ask how shooting a computer erases all data on it's hard drive, please). 
 
 
If the guards in the hall shot you much you can head back to the bath house 
 
to grab the armor inside now. 
 
 
Take out your sniper rifle and head down the hall from the building with 
 
Mayhew's Computer.  If you haven't gotten 2 Bond Moves already, you can get 
 
another here.  Head across the dining room at the end of the hall and go into 
 
the hallway on the other side and turn left.  Shoot the yakuza you see through 
 
the window with the sniper rifle (no other weapon will penetrate the glass). 
 
If you're standing at the far end of the hall when he dies, you'll get a Bond 
 
Move. 
 
 
Now move out into the dining room and take care of the other two yakuza in the 
 
kitchen, one of which will be a red trench-coat wearer with a shotgun. 
 
 
PLATINUM:EGrab the 007 Icon behind the paper screen in the dining room. 
 
 
The door to the servants quarters (the exit for this part of the mission) is 
 
a sliding paper door in the hallway you shot the yakuza through the window 
 
from.  It'll be flashing when your cross hairs are on top of it if you've 
 
completed all the objectives in this area.  Hit the action button to move on 
 
to the next section of the mission. 
 
 
 
Rescuing Servants and Feeding the Dragon 
 
---------------------------------------- 
 
 
Head across the courtyard through the open doorway on the left.  Turn once 
 
inside and you should see a yakuza with his back to you standing in Mayhew's 
 
dressing room.  Sneak up behind him with a weapon out, then punch him after 
 
he surrenders for surrender/subdue bonuses. 
 
 
Now turn around and head into the den.  You'll see the Dragon you're supposed 
 
to "feed" on the left, but ignore it for now (activating it and getting the 
 
safe contents spawns two yakuza, and the gun fight will alert the ones in  
 
the library, which we don't want to be alert just yet). 
 
 
Head across the den into Mayhew's bedroom.  There's another yakuza in the 
 
bedroom facing away from you, begging to become another surrender/subdue bonus. 
 
He's kind of hard to see in the shadows, but stay on the right side of the 
 
room and he won't see you. 
 
 
There's a painting on the wall across from Mayhew's bed that is hanging a 
 
little crooked.  Go up to it and press the action button to open a secret 
 
door to the left of it (you can see the door if you put on the infrared 
 
glasses by hitting select a couple times - they're the one's with the blue 
 
tint to them). 
 
 
Go through the secret passage and open the door at the end.  You'll see a red 
 
yakuza threatening one of Mayhew's servants.  Take him out with a shot to 
 
the head, but don't get to close behind him or he'll notice you.  You'll get 
 
a Bond Move when he dies for saving the servant by using the secret 
 
passage.  There are two more guards in the library on the ground floor, and 
 
another two above. 
 
 
Toss a stun grenade into the room and turn around until you hear it go off. 
 
This should stun at least a couple of the yakuza in the library.  Take them 
 
out with single shots, and then dispatch any that the grenade didn't stun, 
 
being careful not to shoot the servant (she should be cowering under the 
 
stairs, so this shouldn't be a problem).  One of the yakuza on the second 
 
floor it outside on the balcony.  He'll usually stay outside, so you only 
 
have to worry about the one's inside, and can take him down when you're done 
 
with them. 
 
 
Head back to the den where the Dragon Safe is, activate it by hitting the 
 
action button when you're standing in front of it.  Have a stun grenade 
 
ready, because two yakuza will spawn in the hallway outside the den as soon 
 
as you grab the contents of the safe.  Toss the stun grenade back towards the 
 
dressing room, but not INTOEthe dressing room (it won't stun the yakuza if 
 
you throw it all the way into the dressing room).  Turn away and head into 
 
the bedroom and duck behind the wall to the left (if the stun grenade doesn't 
 
get both yakuza, this is good cover to fight them from). 
 
 
Once those two are taken care of, go back to the library and up to the second 
 
story, getting out your sniper rifle in the process.  There's a sniper on the 
 
roof of the building across the courtyard to the left that will shoot at you 
 
when you get close to the balcony.  Take him down with a shot from your own 
 
rifle and grab the armor on the table to the left of the balcony doorway if 
 
you need to. 
 
 
Go out onto the balcony and hop over the railing onto the overhang.  There's 
 
a small beam to the left that connects two sections of the roof you can cross 
 
over if you're careful and walk slowly. 
 
 
PLATINUM:EGrab the 007 Icon on the ledge to the left after walking over the 
 
beam. 
 
 
Now head towards the skylight near where the sniper was standing.  You'll hear 
 
a yakuza and a whimpering servant in the building.  Go up to the skylight and 
 
look down:Eyou should see a red yakuza pointing a gun at a servant.  Take 
 
him out before he shoots her to earn another Bond Move. 
 
 
When the red yakuza is dead, toss a stun grenade through the skylight.  A 
 
second yakuza with a shotgun is down below, but you can't see him until you 
 
jump down into the room.  A stun grenade is an easy way to prevent him from 
 
getting a shot on you, just make sure you turn away so you don't get blinded. 
 
 
Jump down and toss another stun grenade into the room on the left.  A yakuza 
 
will be coming out of a door in there as you jump down.  He's armed with a 
 
Raptor Magnum, so incapacitating him before he starts shooting at you is a 
 
good way to avoid taking a lot of damage. 
 
 
Go through the small dining room in the servants quarters towards the back 
 
room.  As soon as you see (or hear)Ea servant come out of a door on the right, 
 
toss another stun grenade into the room.  There's another yakuza that will 
 
come out of the room the servant came from, also armed with a magnum. 
 
 
PLATINUM: There's a 007 Icon in the storage room, which is the door opposite 
 
where the yakuza and servant just came from. 
 
 
Now head back out into the courtyard between the library and the servants 
 
quarters.  On the far end of the yard from the library is a door, behind 
 
which you'll find 3 yakuza.  Don't open the door!  Toss a stun grenade 
 
through the open window above the door and turn around.  The yakuza inside 
 
should be alerted by the grenade just in time to get stunned by it.  Go 
 
inside and finish them off. 
 
 
If you aren't at full armor, go up the ladder in that room and walk across 
 
the beams.  There's armor on top of a shelf right next to the window you 
 
threw the grenade through - you'll need it for the next section. 
 
 
The level exit is a wood door to the right from where you came into the room. 
 
 
 
Ninja Fighting 101 
 
------------------ 
 
 
The Ninja you fight at the end of Double Cross is a nasty fellow.  He's armed 
 
with a Deutch DK9, Stun Grenades, and a Katana.  He takes a lot of damage to 
 
kill, and is deadly up close (a hit from his sword will take off all your 
 
armor and then some on 00 difficulty). 
 
 
Up close, he'll be using his sword a lot.  At medium ranges, he'll mostly 
 
be shooting his DK9 (and not missing much, either).  If you get to longer 
 
ranges, he'll start lobbing stun grenades a lot, which can be very dangerous 
 
if you are blinded by them. 
 
 
The best tactic to fight him with depends entirely on what weapons you have. 
 
If you have all the pistol upgrades and are equipped with the Gold P2K, I 
 
would suggest using it.  Just keep pumping rounds into him until he drops. 
 
The 18 round clip makes this pretty easy to do.  Aim for the head if you can, 
 
as it will take a lot fewer shots to kill him that way. 
 
 
If you don't have the Gold P2K, I would use either the Frinesi Auto 12 shotgun 
 
or the Sniper Rifle.  If you're good at taking snap-shots with the rifle, 
 
it only takes a few hits to kill him. 
 
 
If you're using the shotgun, put it on Auto instead of Pump, you'll want the 
 
faster rate of fire.  Get up close and keep shooting him in the face.  If 
 
you are close enough, you'll see him bring his right hand up towards the 
 
hilt of his sword, which is strapped to his back.  When you see him do that, 
 
MOVE AWAY!  If he manages to hit you with the Katana, you'll be in a lot of 
 
pain. 
 
 
If you do get blinded by a stun grenade, the best tactic is to keep running 
 
and jumping, slowly turning in a circle.  You'll be taking some damage as 
 
he shoots you, but he shouldn't be able to slice you to pieces this way.  And, 
 
in case you were wondering, no, he cannot be stunned by your own grenades. 
 
 
There is armor over by the gate leading out of the driveway if you need it. 
 
 
There are also some Storm M32's scattered around the area, presumably to give 
 
you a supply of ammo if you need it... but the only guns you might have that 
 
use 9mm ammo in this mission are the Storm and the P2K.  If you are using the 
 
P2K, you won't need more than the 64 rounds you can carry for it to kill the 
 
Ninja (unless you are missing a LOT).  If you are using the Storm... you... 
 
shouldn't be.  It just doesn't do enough damage to be truly effective against 
 
the ninja. 
 
 
He's not an easy boss on 00 difficulty, so it may take a few tries to kill 
 
him.  If you're having a lot of trouble with him, try killing him a few times 
 
on a lower difficulty to get a better feel for how he moves and shoots, then 
 
try again on 00. 
 
 
 
Bond Moves: 
 
- Kill the guard on the bridge from under the bridge 
 
- Use the underwater entrance to the bath house to rescue the geisha inside 
 
- Shoot the lamps on the wire and brachiate into the computer building 
 
- Shoot the yakuza threatening the geisha in the kitchen through the glass 
 
- Rescue the servant in the library using the secret entrance 
 
- Shoot the yakuza threatening the hostage in the servants quarters through 
 
  the skylight 
 
 
007 Icons: 
 
- In the far right corner of the courtyard just outside the starting room 
 
- On the walkway above the trophy room 
 
- In the gong house across the pond from the tool shed 
 
- On the walkway past the bath house in the far corner to the right 
 
- Behind the screen in the dining room 
 
- On a ledge outside the second floor of the library 
 
- In a storage room in the servants quarters 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           2        50,000 
 
Opponents Dispatched: 45       50,000 
 
Subdued:              3        25,000 
 
Surrendered:          3        25,000 
 
Stealth Rating:       100%     25,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     100%     50,000 
 
Time:                 8:00     25,000+ 
 
007 Bonus:            7        150,000 
 
 
Rewards: 
 
Bronze:   Mayhew Card 
 
Silver:   Uplink Multiplayer Scenario 
 
Gold:     Sniper Rifle Upgrade 
 
Platinum: Xenia Onatopp Multiplayer Skin 
 
 
========[ Mission 6 ]========================================================= 
 
========[ Night Shift ]======================================================= 
 
 
Format: FPS 
 
 
Objectives: 
 
- Don't let the security guards raise the alarm 
 
- Get to the lobby and activate the main elevator system 
 
- Install the Q-Worm on office computer systems 
 
- Find the security center and unlock exterior door 
 
- Find door to outer balcony 
 
- Install Q-Worm on Mayhew's computer system 
 
- Locate the Secure Terminal Room 
 
- Retrieve the Nightfire files from the Secure Terminal 
 
- Escape to the roof 
 
- Acquire parachute from helicopter then jump off tower roof 
 
 
Parking Garage and Lobby 
 
------------------------ 
 
 
Ok, first things first.  Put away the Korsakov K5 Dart Gun.  Never use it. 
 
Ever.  IEmean that.  Just use your fists to punch out the guards instead. 
 
The dart gun is annoying to shoot with because of the travel time, and guards 
 
you hit with it are only knocked out for a short time, after which they will 
 
most likely go and set off the alarms.  Your fists, on the other hand, knock 
 
guards out indefinitely (they disappear), have unlimited ammo, and don't hurt 
 
you accuracy rating when you "miss"Ewith them. 
 
 
PLATINUM: Punch out the guard walking in front of you when you start the 
 
mission.  Now go and grab the 007 Icon in a little alcove on the right side 
 
of the garage area in in front of where you start out. 
 
 
Turn around and go through the door behind you (it will be hidden by the 
 
pillar you start right in front of.  There's a guard patrolling the stairs 
 
in there, just run up and punch him once to take care of him.  Head up the 
 
stairs and out the door into the lobby. 
 
 
There's another guard patrolling the lobby right in front of you, either to 
 
the left or right depending on how long you took to get there.  Run up and 
 
punch him out as well. 
 
 
PLATINUM:EHead out to the left towards the front doors of the building.  There 
 
are two guards in the reception area you'll need to punch, one patrolling the 
 
area, the other behind the front desk.  When they're out of the way, grab the 
 
007 Icon near the doors. 
 
 
There's a security room behind a big green glass window, head into the alcove 
 
to the left of the window and go through the door.  There's a guard that 
 
patrols from the lobby and into the security room that you'll need to punch 
 
out. 
 
 
Once inside the room, grab the armor next to computers on the far side of the 
 
room from the door.  Now step up to both computers that have a picture on 
 
them and press action (the little red box in the upper left of the screen 
 
should turn green).  One activates the elevators, the other turns off all 
 
laser trip switches on the next floor. 
 
 
Head back out into the lobby, turn left, and go into the elevator with the 
 
doors open.  Sometimes you'll need to hit the action button once in the 
 
elevator to end this section of the mission. 
 
 
 
Office Floor 
 
------------ 
 
 
Turn right out of the elevator and head out on to the office floor. 
 
 
PLATINUM:ETurn left out of the elevator room, then turn left and go to the 
 
end of the sky-bridge (the hall with windows on both sides) and grab the 007 
 
Icon there.  If you do this, there's a guard patrolling around the hall 
 
straight out from the elevator room and through room 70A that you may need 
 
to punch out. 
 
 
Go straight out of the elevator room and turn right down the first hallway. 
 
Go through the second door on the left (70C). 
 
 
PLATINUM:EThe last cubicle on the left has a 007 Icon in one corner. 
 
 
There is a guard that patrols through rooms 70C, D, and E.  Sometimes he just 
 
stands in the middle of 70D, other times he'll be walking around.  As soon 
 
as you see him, you'll need to punch him out. 
 
 
Go through the door to 70D, the across the room and through the door to 
 
room 70E. 
 
 
Go left around the cubicle/desks, you'll see a red/orange glow on the wall 
 
coming from a red computer screen.  Whip out the Q-Worm gadget and install 
 
the worm on the computer to the right of the screen (it's a little box next 
 
to the keyboard).  Just put your cross hairs and the box and hit action with 
 
the Q-Worm to install it. 
 
 
Now continue left around the desk/cubicle things, go left through the 
 
partition and out the door next to the water cooler.  Go straight across the 
 
hall and through the door there (it has a little picture of what looks kind 
 
of like boxes on shelves or something). 
 
 
In the left corner of the ceiling is a ventilation duct.  Jump up and hit 
 
action to open the grate, then take out the grapple and aim at the green 
 
target on the ceiling of the duct.  You'll need to press forward and duck 
 
when you release the grapple, or else you'll fall back down into the 
 
storage room.  Follow the duct around to the left.  Press action to open 
 
the grate on the floor of the duct and hop down into the security room, 
 
earning a Bond Move. 
 
 
On the desk to your right there will a bank of TVEscreens.  Two of them 
 
have keyboards in front and pictures on them like the two in the security 
 
room in the lobby.  Activate both of them, one to unlock the exterior door, 
 
the other to turn off the laser trips on the executive floor. 
 
 
No get out the decryptor gadget.  Turning left from the bank of TV's you'll 
 
see a door.  There's a keypad next to the door with a red flashing light 
 
on the right side (meaning it's locked).  Put your cross hairs on the keypad 
 
and hold down the trigger on the decryptor until all 4 digits of the code are 
 
found and the door unlocks (the light on the keypad turns green). 
 
 
Head out the door and follow the wall to the right.  There's a camera mounted 
 
on the right wall with a red cone of light coming out of it you need to watch 
 
out for.  Don't get hit by the red cone or you'll hear some beeping and then 
 
a machine gun turret will activate.  It sweeps from side to side and is fairly 
 
easy to avoid.  You can also walk directly under it without being detected 
 
as long as the beams don't hit as you pass under. 
 
 
PLATINUM:ENegotiate the camera beam and head down the hall, following the 
 
right wall to get the 007 Icon at the very end of the hallway. 
 
 
In front of the camera is a little alcove, the door on the right is the 
 
access to the building exterior and the exit to this section of the mission. 
 
 
 
Executive Floor and Rooftop 
 
--------------------------- 
 
 
Follow the wall to the right all the way to the end of the ledge.  There's 
 
an exterior elevator that goes up and down, you'll need to jump on top of 
 
it.  If you run forward as soon as the game finishes loading and skip the 
 
scene with Dominique in the helicopter as soon as it starts, you can make it 
 
to the elevator before it goes up to the executive floor the first time (this 
 
will save you about 30 seconds).  If you miss the elevator, it will come back 
 
down eventually.  Optionally, you can jump off the building and hit Replay 
 
when the menu comes up after seeing Bond fall to his death.  Replay will start 
 
the section of the mission over, hitting Restart from the pause menu will 
 
start the WHOLE mission over again. 
 
 
Ride the elevator up and hit the action button to open the grate covering 
 
the ventilation duct.  Head down the duct, and press action again to open 
 
the grate in the floor at the end, dropping you down into a storage room. 
 
Outside the storage room is a small room that looks like some kind of 
 
employee lounge. 
 
 
PLATINUM: Go through the door on the right into the board room (the room with 
 
the long table in it), there's a 007 Icon at the end of the table. 
 
 
Head out of the lounge through the door on the opposite side from the storage 
 
room.  There's a security camera just outside the door to the left.  Go out to 
 
the left past the camera, and through the elevator lobby area.  Go through the 
 
door on the left at the far end (the one on the right is the roof access door 
 
you'll go through later).  There's another camera you'll have to avoid here. 
 
 
Through the door you'll find a small room with a secretary's desk and another 
 
keypad locked door.  Break out the decryptor and unlock the door (which leads 
 
to Mayhew's office). 
 
 
On the desk in Mayhew's office will be another red-screened computer you'll 
 
need to install the Q-Worm on to.  Don't forget to grab the AT-600 Scorpion 
 
on the desk (apparently Mayhew was really, really paranoid). 
 
 
Now head out of Mayhew's office, through the secretary's office, and out to 
 
the left (make sure you avoid the camera beam).  Follow the hall to the left 
 
and turn left at the intersection to face a huge metal door.  On the wall to 
 
the right of the door is a card slot with a red light on it.  Press the action 
 
button on the slot to insert the key card you got from Mayhew's safe in 
 
Double Cross and open the door. 
 
 
Inside is a big round room with water around the edges and two not-yet-active 
 
machine gun turrets on the far side.  The terminal to the secure mainframe 
 
will come spinning up out of the floor in the middle of the room.  If you 
 
turned off all the laser trip switches on the executive floor from the office 
 
floor, this room is really simple.  You'll get a Bond Move just for stepping 
 
up to the secure terminal. 
 
 
If, however, you didn't deactivate the lasers, you'll need to put on your 
 
infrared glasses (hit select to change vision modes, the one with the blue 
 
tint is infrared).  You'll see a whole bunch of laser trip wires you'll have 
 
to avoid to get to the terminal. 
 
 
Take out your pistol and get ready to run.  As soon as you access the terminal 
 
by hitting the action button, the two turrets in the room will become active 
 
and two guards will spawn on the executive floor out by the elevator.  Hit 
 
the terminal, then run out of the room and duck down the hall to either side 
 
to avoid being shot at by the turrets. 
 
 
Head out towards the elevator area where you'll find two guards.  You can run 
 
straight to the roof access door and avoid them, but you won't get full points 
 
for opponents dispatched if you don't kill them.  If you get hit, there's 
 
armor in the board room (the other door in the employee lounge outside the 
 
storage room you came in through). 
 
 
Get out the AT-600 Scorpion and make sure it's in Heat seeking mode before 
 
you head through the door to the roof (it has a little green and white picture 
 
of a man running and an arrow next to it).  You'll see a short scene with 
 
Dominique before ending up on the roof. 
 
 
There are six guards on the roof, all armed with SG5 Commando's.  They're 
 
pretty easy to take out with the Scorpion, because the heat seeking missiles 
 
will tend to go after the guards rather than the helicopter.  You can 
 
get a Bond Move for shooting down the flying helicopter, but it's pretty 
 
tough to do (IEusually have to use unguided missiles just so they don't go 
 
after the guards). 
 
 
Be careful when you launch missiles at the guards, though.  If they are in 
 
the middle of a burst of gunfire, very often they'll hit the missile you 
 
just launched, causing it to explode in your face and do a lot of damage. 
 
 
PLATINUM:EThere's a 007 Icon in the far left corner of the roof.  You'll 
 
pretty much need to kill all the guards before you can go grab it safely. 
 
 
Once the guards are taken care of, go to the helicopter sitting on the pad. 
 
There's a parachute inside it, which you'll need to get off the roof.  Once 
 
you have it, just jump off the building and the mission is over. 
 
 
Bond Moves: 
 
- Enter office floor security room via ventilation duct 
 
- Gain access to Secure Terminal 
 
- Shoot down helicopter on the roof 
 
 
007 Icons: 
 
- In the garage area in front where Bond starts on the right side 
 
- In the lobby near the front door 
 
- At the end of the hallway to the left out of the elevator room 
 
- In the last cubicle on the left in room 70C 
 
- At the end of the hallway near the roof access door 
 
- In the board room on the executive floor 
 
- On the roof in the far left corner 
 
 
Scoring Summary:      Target   Points Possible 
 
Bond Moves:           2        50,000 
 
Opponents Dispatched: 8        50,000 
 
Subdued:              0        0 
 
Surrendered:          0        0 
 
Stealth Rating:       100%     50,000 
 
Accuracy Rating:      100%     50,000 
 
Health Remaining:     100%     50,000 
 
Time:                 4:30     50,000+ 
 
007 Bonus:            7        150,000 
 
 
Rewards: 
 
Bronze:   Kiko Card 
 
Silver:   Team King of the Hill Multiplayer Scenario 
 
Gold:     Pistol Upgrade 
 
Platinum: Christmas Jones Multiplayer Skin 
 
 
========[ Mission 7 ]========================================================= 
 
========[ Chain Reaction ]==================================================== 
 
 
Format: FPS 
 
 
Objectives: 
 
- Investigate building ST-1 
 
- Photograph the Jetpack Prototype 
 
- Advance through Warehouse TR-2 
 
- Investigate building ST-3 
 
- Photograph the Laser Prototype 
 
- Destroy door C5 with mounted laser on catwalk 
 
 
Building ST-1 and the first yard 
 
-------------------------------- 
 
 
You'll start out on the roof of building ST-1 with the sniper rifle out.  You 
 
can snipe at the guards around the buildings in front of you, but there is 
 
really no point.  They'll all be re-spawned when you come back out, and you 
 
really don't need to kill them to rack up kills to get a full bonus for 
 
opponents dispatched. 
 
 
Pull out the laser gadget and turn around.  In the back of the building is 
 
a grate over a ventilation shaft with 4 metal clasps holding it in place. 
 
Burn off all four clasps, then hop down the shaft to earn a Bond Move. 
 
 
The guards inside ST-1 are placed somewhat randomly.  There will usually be 
 
one guard patrolling the catwalk in front of you, sometimes two.  There can 
 
also be a guard standing behind the boxes to the left.  Before you start 
 
shooting, see where the guards up top are.  If the patrolling guards are both 
 
on the catwalk near the barrel in the middle, you can shoot it a few times 
 
and take out both of them.  If there's a guard on the left, you can drop him 
 
with a shot to the head or a few shots to the body from your pistol if you 
 
have the P2K (if you've been getting golds on all the previous missions, 
 
you'll have the normal P2K now). 
 
 
When the guards up top are taken care of, duck down behind the boxes and take 
 
out the sniper rifle.  There will be several guards below, some may be 
 
patrolling along the walkways on towards the far end of the building.  If you 
 
take cover behind the boxes and be patient, you should be able to take any 
 
guards in positions to shoot at you with some careful sniping. 
 
 
There will be at least two, sometimes 3 guards on the platform directly under 
 
the area with the boxes you dropped down into.  Three shots from the P2K (or